# Hytale Server API Reference (LLM-Optimized)

This document is a comprehensive API reference for the Hytale Server modding system, optimized for LLM consumption. All class names, method signatures, and JSON structures are validated against the actual codebase.

---

## PLUGIN SYSTEM

### Core Classes

| Class | Package |
|-------|---------|
| `JavaPlugin` | `com.hypixel.hytale.server.core.plugin.JavaPlugin` |
| `PluginBase` | `com.hypixel.hytale.server.core.plugin.PluginBase` |
| `PluginManifest` | `com.hypixel.hytale.common.plugin.PluginManifest` |
| `JavaPluginInit` | `com.hypixel.hytale.server.core.plugin.JavaPluginInit` |
| `PluginState` | `com.hypixel.hytale.server.core.plugin.PluginState` |

### Plugin Lifecycle

```
PluginState: NONE -> SETUP -> START -> ENABLED -> SHUTDOWN -> DISABLED
```

**Lifecycle Methods (exact names):**
- `setup()` - Called during initialization, register components here
- `start()` - Called after setup, plugin becomes active  
- `shutdown()` - Called during server stop/plugin disable

### Plugin Manifest JSON (exact field names, case-sensitive)

```json
{
    "Group": "com.example",
    "Name": "MyPlugin",
    "Version": "1.0.0",
    "Description": "Plugin description",
    "Authors": [{"Name": "Dev", "Email": "dev@example.com", "Url": "https://example.com"}],
    "Website": "https://example.com",
    "Main": "com.example.MyPlugin",
    "ServerVersion": ">=1.0.0",
    "Dependencies": {"OtherGroup/OtherPlugin": ">=1.0.0"},
    "OptionalDependencies": {},
    "LoadBefore": {},
    "DisabledByDefault": false,
    "IncludesAssetPack": false,
    "SubPlugins": []
}
```

### Registry Methods on PluginBase

| Method | Return Type |
|--------|-------------|
| `getClientFeatureRegistry()` | `ClientFeatureRegistry` |
| `getCommandRegistry()` | `CommandRegistry` |
| `getEventRegistry()` | `EventRegistry` |
| `getBlockStateRegistry()` | `BlockStateRegistry` |
| `getEntityRegistry()` | `EntityRegistry` |
| `getTaskRegistry()` | `TaskRegistry` |
| `getEntityStoreRegistry()` | `ComponentRegistryProxy<EntityStore>` |
| `getChunkStoreRegistry()` | `ComponentRegistryProxy<ChunkStore>` |
| `getAssetRegistry()` | `AssetRegistry` |

### Configuration Pattern

```java
// In constructor (BEFORE setup):
Config<MyConfig> config = withConfig(MyConfig.CODEC);
Config<MyConfig> config = withConfig("filename", MyConfig.CODEC);

// Access in setup/start:
MyConfig cfg = config.get();
```

---

## EVENT SYSTEM

### Core Interfaces (Package: `com.hypixel.hytale.event`)

| Interface | Description |
|-----------|-------------|
| `IBaseEvent<KeyType>` | Base event interface |
| `IEvent<KeyType>` | Synchronous event, extends IBaseEvent |
| `IAsyncEvent<KeyType>` | Async event, extends IBaseEvent |
| `ICancellable` | Mixin: `isCancelled()`, `setCancelled(boolean)` |
| `IProcessedEvent` | Mixin: `processEvent(String)` |

### EventPriority (exact values)

```java
FIRST  = (short)-21844  // Runs first
EARLY  = (short)-10922
NORMAL = (short)0       // Default
LATE   = (short)10922
LAST   = (short)21844   // Runs last
```

### EventRegistry Methods (IEventRegistry interface)

**Sync Registration:**
```java
// Without key (Void key)
EventRegistration register(Class<? super EventType> eventClass, Consumer<EventType> consumer)
EventRegistration register(EventPriority priority, Class<? super EventType> eventClass, Consumer<EventType> consumer)

// With key
EventRegistration register(Class<? super EventType> eventClass, KeyType key, Consumer<EventType> consumer)
EventRegistration register(EventPriority priority, Class<? super EventType> eventClass, KeyType key, Consumer<EventType> consumer)
```

**Global Registration (receives all keys):**
```java
EventRegistration registerGlobal(Class<? super EventType> eventClass, Consumer<EventType> consumer)
EventRegistration registerGlobal(EventPriority priority, Class<? super EventType> eventClass, Consumer<EventType> consumer)
```

**Unhandled Registration (when no other handler processed):**
```java
EventRegistration registerUnhandled(Class<? super EventType> eventClass, Consumer<EventType> consumer)
```

**Async Registration:**
```java
EventRegistration registerAsync(Class<? super EventType> eventClass, Function<CompletableFuture<EventType>, CompletableFuture<EventType>> function)
EventRegistration registerAsyncGlobal(...)
EventRegistration registerAsyncUnhandled(...)
```

### Key Event Classes

**Server Events (`com.hypixel.hytale.server.core.event.events`):**
- `BootEvent` - IEvent<Void>
- `ShutdownEvent` - IEvent<Void>
- `PrepareUniverseEvent` - IEvent<Void>

**Player Events (`...event.events.player`):**
- `PlayerConnectEvent` - IEvent<Void>
- `PlayerSetupConnectEvent` - IEvent<Void>, ICancellable
- `PlayerDisconnectEvent` - PlayerRefEvent<Void>
- `PlayerChatEvent` - IAsyncEvent<String>, ICancellable
- `PlayerInteractEvent` - PlayerEvent<String>, ICancellable
- `PlayerMouseButtonEvent` - PlayerEvent<Void>, ICancellable
- `AddPlayerToWorldEvent` - IEvent<String>
- `DrainPlayerFromWorldEvent` - IEvent<String>

**World Events (`...universe.world.events`):**
- `AddWorldEvent` - WorldEvent, ICancellable
- `RemoveWorldEvent` - WorldEvent, ICancellable
- `StartWorldEvent` - WorldEvent
- `AllWorldsLoadedEvent` - IEvent<Void>

**ECS Events (`...event.events.ecs`):**
- `BreakBlockEvent` - CancellableEcsEvent
- `PlaceBlockEvent` - CancellableEcsEvent
- `UseBlockEvent` - EcsEvent (with nested `Pre` implementing ICancellableEcsEvent)
- `DamageBlockEvent` - CancellableEcsEvent
- `DropItemEvent` - CancellableEcsEvent

---

## COMMAND SYSTEM

### Core Classes (Package: `com.hypixel.hytale.server.core.command.system`)

| Class | Description |
|-------|-------------|
| `AbstractCommand` | Base command class |
| `CommandRegistry` | Plugin command registration |
| `CommandContext` | Execution context |
| `CommandBase` | Sync command base (override `executeSync`) |
| `AbstractAsyncCommand` | Async command base |
| `AbstractPlayerCommand` | Player-required command |
| `AbstractWorldCommand` | World context command |
| `AbstractCommandCollection` | Parent with subcommands only |

### AbstractCommand Key Methods

```java
// Constructor
protected AbstractCommand(String name, String description)
protected AbstractCommand(String name, String description, boolean requiresConfirmation)
protected AbstractCommand(String description)  // For variants (no name)

// Abstract - must implement
protected abstract CompletableFuture<Void> execute(CommandContext context)

// Configuration
void requirePermission(String permission)
void addAliases(String... aliases)
void addSubCommand(AbstractCommand command)
void addUsageVariant(AbstractCommand command)

// Arguments
RequiredArg<D> withRequiredArg(String name, String description, ArgumentType<D> argType)
OptionalArg<D> withOptionalArg(String name, String description, ArgumentType<D> argType)
DefaultArg<D> withDefaultArg(String name, String description, ArgumentType<D> argType, D defaultValue, String defaultValueDescription)
FlagArg withFlagArg(String name, String description)
RequiredArg<List<D>> withListRequiredArg(String name, String description, ArgumentType<D> argType)
```

### CommandContext Key Methods

```java
<DataType> DataType get(Argument<?, DataType> argument)  // Get argument value
boolean provided(Argument<?, ?> argument)                 // Check if provided
void sendMessage(Message message)                         // Send to sender
boolean isPlayer()                                        // Is sender a player
CommandSender sender()                                    // Get sender
<T extends CommandSender> T senderAs(Class<T> type)      // Cast sender
Ref<EntityStore> senderAsPlayerRef()                     // Get as player ref
```

### Built-in ArgTypes (`com.hypixel.hytale.server.core.command.system.arguments.types.ArgTypes`)

```java
ArgTypes.BOOLEAN, ArgTypes.INTEGER, ArgTypes.FLOAT, ArgTypes.DOUBLE, ArgTypes.STRING
ArgTypes.UUID, ArgTypes.PLAYER_UUID, ArgTypes.PLAYER_REF, ArgTypes.WORLD
ArgTypes.RELATIVE_DOUBLE_COORD, ArgTypes.RELATIVE_INT_COORD
ArgTypes.RELATIVE_BLOCK_POSITION, ArgTypes.RELATIVE_POSITION
ArgTypes.VECTOR2I, ArgTypes.VECTOR3I, ArgTypes.ROTATION, ArgTypes.COLOR
ArgTypes.GAME_MODE, ArgTypes.ITEM_ASSET, ArgTypes.BLOCK_TYPE_ASSET
ArgTypes.WEATHER_ASSET, ArgTypes.SOUND_EVENT_ASSET, ArgTypes.PARTICLE_SYSTEM
ArgTypes.forEnum(String name, Class<E> enumClass)  // Create enum type
```

---

## ENTITY COMPONENT SYSTEM (ECS)

### Core Classes (Package: `com.hypixel.hytale.component`)

| Class | Description |
|-------|-------------|
| `Component<ECS_TYPE>` | Base component interface |
| `ComponentRegistry` | Component type registration |
| `ComponentType<ECS_TYPE, T>` | Registered component type |
| `Store` | ECS data storage |
| `Ref` | Entity reference (ID) |
| `Holder` | Component holder for entity construction |
| `Query` | Entity filtering |

### Entity Hierarchy

```
Entity (com.hypixel.hytale.server.core.entity.Entity)
└── LivingEntity (com.hypixel.hytale.server.core.entity.LivingEntity)
    ├── Player (com.hypixel.hytale.server.core.entity.entities.Player)
    └── NPCEntity (com.hypixel.hytale.server.npc.entities.NPCEntity)
```

### EntityStore (Package: `com.hypixel.hytale.server.core.universe.world.storage`)

```java
public static final ComponentRegistry<EntityStore> REGISTRY = new ComponentRegistry<>();

// Registration
ComponentType<EntityStore, T> registerComponent(Class<? super T> tClass, Supplier<T> supplier)
ComponentType<EntityStore, T> registerComponent(Class<? super T> tClass, String id, BuilderCodec<T> codec)
void registerSystem(ISystem<EntityStore> system)
```

### Key Built-in Components

**Transform/Position:**
- `TransformComponent` - Position (Vector3d) and rotation (Vector3f)
- `HeadRotation` - Head rotation angles
- `EntityScaleComponent` - Scale modifier

**Physics:**
- `Velocity` - Velocity vector
- `BoundingBox` - Collision box
- `CollisionResultComponent` - Collision results
- `MovementStatesComponent` - Movement flags (onGround, swimming, etc.)

**Identity:**
- `UUIDComponent` - Unique identifier
- `NetworkId` - Network sync ID
- `DisplayNameComponent` - Display name

**Visual:**
- `ModelComponent` - 3D model reference
- `ActiveAnimationComponent` - Current animations
- `DynamicLight` - Dynamic lighting

**State Flags:**
- `Invulnerable` - Immune to damage
- `Intangible` - Non-collidable
- `Interactable` - Can be interacted with
- `Frozen` - Frozen state

**Player-specific:**
- `Player` - Core player component
- `PlayerRef` - Network connection reference
- `ChunkTracker` - Loaded chunks tracking
- `PlayerInput` - Input state

### Working with Components

```java
Store<EntityStore> store = world.getEntityStore().getStore();

// Get component
TransformComponent transform = store.getComponent(entityRef, TransformComponent.getComponentType());

// Add/Put component
store.addComponent(entityRef, ComponentType, component);
store.putComponent(entityRef, ComponentType, component);  // Add or replace

// Remove component
store.removeComponent(entityRef, ComponentType);

// Create entity
Holder<EntityStore> holder = EntityStore.REGISTRY.newHolder();
holder.addComponent(TransformComponent.getComponentType(), new TransformComponent(pos, rot));
Ref<EntityStore> ref = store.addEntity(holder, AddReason.SPAWN);
```

---

## UI SYSTEM

### Page System Classes

| Class | Package |
|-------|---------|
| `CustomUIPage` | `com.hypixel.hytale.server.core.entity.entities.player.pages.CustomUIPage` |
| `BasicCustomUIPage` | Same package - no event data parsing |
| `InteractiveCustomUIPage<T>` | Same package - typed event handling |
| `PageManager` | Same package - page lifecycle |
| `UICommandBuilder` | `com.hypixel.hytale.server.core.ui.builder.UICommandBuilder` |
| `UIEventBuilder` | `com.hypixel.hytale.server.core.ui.builder.UIEventBuilder` |

### CustomPageLifetime

```java
CantClose(0)                           // Cannot be closed
CanDismiss(1)                          // ESC to close
CanDismissOrCloseThroughInteraction(2) // ESC or interaction
```

### UICommandBuilder Methods

```java
// Load documents
void append(String documentPath)
void append(String selector, String documentPath)
void appendInline(String selector, String xmlContent)
void insertBefore(String selector, String documentPath)

// Manipulate DOM
void clear(String selector)
void remove(String selector)
void set(String selector, String value)
void set(String selector, int value)
void set(String selector, float value)
void set(String selector, boolean value)
void set(String selector, Message value)
void set(String selector, Value<T> ref)
void setObject(String selector, Object data)
void set(String selector, T[] data)
void set(String selector, List<T> data)
```

### CustomUIEventBindingType

```java
Activating(0), RightClicking(1), DoubleClicking(2)
MouseEntered(3), MouseExited(4), ValueChanged(5)
ElementReordered(6), Validating(7), Dismissing(8)
FocusGained(9), FocusLost(10), KeyDown(11)
MouseButtonReleased(12), SlotClicking(13), SlotDoubleClicking(14)
SlotMouseEntered(15), SlotMouseExited(16), DragCancelled(17)
Dropped(18), SlotMouseDragCompleted(19), SlotMouseDragExited(20)
SlotClickReleaseWhileDragging(21), SlotClickPressWhileDragging(22)
SelectedTabChanged(23)
```

### UIEventBuilder Methods

```java
void addEventBinding(CustomUIEventBindingType type, String selector)
void addEventBinding(CustomUIEventBindingType type, String selector, boolean locksInterface)
void addEventBinding(CustomUIEventBindingType type, String selector, EventData data)
void addEventBinding(CustomUIEventBindingType type, String selector, EventData data, boolean locksInterface)
```

### EventData

```java
EventData.of("Key", "Value")
new EventData().append("Key", "Value").append("@ElementValue", "#Element.Property")
// @ prefix = extract value from element
```

### Value<T> References

```java
Value.of(directValue)                    // Direct value
Value.ref("Document.ui", "ValueName")    // Reference from UI document
```

### Page Example

```java
public class MyPage extends InteractiveCustomUIPage<MyPage.Data> {
    public MyPage(PlayerRef playerRef) {
        super(playerRef, CustomPageLifetime.CanDismiss, Data.CODEC);
    }
    
    @Override
    public void build(Ref<EntityStore> ref, UICommandBuilder cmd, 
                     UIEventBuilder events, Store<EntityStore> store) {
        cmd.append("Pages/MyPage.ui");
        cmd.set("#Title.Text", "Hello");
        events.addEventBinding(CustomUIEventBindingType.Activating, "#Button",
            EventData.of("Action", "Click"));
    }
    
    @Override
    public void handleDataEvent(Ref<EntityStore> ref, Store<EntityStore> store, Data data) {
        if ("Click".equals(data.action)) { close(); }
    }
    
    public static class Data {
        public static final BuilderCodec<Data> CODEC = BuilderCodec.builder(Data.class, Data::new)
            .addField(new KeyedCodec<>("Action", Codec.STRING), (d,v) -> d.action = v, d -> d.action)
            .build();
        String action;
    }
}

// Open page:
player.getPageManager().openCustomPage(ref, store, new MyPage(playerRef));
```

### Window System

| Class | Package |
|-------|---------|
| `Window` | `com.hypixel.hytale.server.core.entity.entities.player.windows.Window` |
| `WindowManager` | Same package |
| `ContainerWindow`, `CraftingWindow`, etc. | Same package |

### WindowType

```java
Container(0), PocketCrafting(1), BasicCrafting(2)
DiagramCrafting(3), StructuralCrafting(4), Processing(5), Memories(6)
```

---

## CODEC SYSTEM

### Core Classes (Package: `com.hypixel.hytale.codec`)

| Class | Description |
|-------|-------------|
| `Codec<T>` | Base codec interface |
| `BuilderCodec<T>` | Builder-based codec |
| `KeyedCodec<T>` | Key-value codec |

### Primitive Codecs

```java
Codec.STRING, Codec.BOOLEAN, Codec.INTEGER, Codec.LONG
Codec.FLOAT, Codec.DOUBLE, Codec.BYTE_ARRAY
```

### Collection Codecs

```java
Codec.STRING.listOf()                      // List<String>
Codec.STRING.setOf()                       // Set<String>
Codec.mapOf(Codec.STRING, Codec.INTEGER)   // Map<String, Integer>
Codec.arrayOf(Codec.STRING, String[]::new) // String[]
```

### BuilderCodec Pattern

```java
public static final BuilderCodec<MyClass> CODEC = BuilderCodec.of(MyClass::new)
    .with("fieldName", Codec.STRING, c -> c.field)           // Required
    .with("fieldName", Codec.STRING, c -> c.field, "default") // With default
    .withOptional("fieldName", Codec.STRING, c -> c.field)   // Optional
    .build();
```

### Codec Transformations

```java
Codec<UUID> UUID_CODEC = Codec.STRING.xmap(UUID::fromString, UUID::toString);
Codec<Integer> PORT = Codec.INTEGER.validate(p -> p > 0 && p < 65536, "Invalid port");
Codec<Float> VOLUME = Codec.FLOAT.clamp(0.0f, 1.0f);
Codec<MyEnum> ENUM = Codec.enumCodec(MyEnum.class);
```

---

## ASSET SYSTEM

### Core Classes

| Class | Package |
|-------|---------|
| `JsonAsset<K>` | `com.hypixel.hytale.assetstore.JsonAsset` |
| `AssetStore<K,T,M>` | `com.hypixel.hytale.assetstore.AssetStore` |
| `AssetRegistry` | `com.hypixel.hytale.server.core.plugin.AssetRegistry` |

### Key Asset Types (Package: `com.hypixel.hytale.server.core.asset.type`)

**Blocks:**
- `BlockType` - blocktype.config.BlockType
- `BlockSet` - blockset.config.BlockSet
- `BlockSoundSet` - blocksound.config.BlockSoundSet

**Items:**
- `Item` - item.config.Item
- `ItemCategory` - item.config.ItemCategory
- `CraftingRecipe` - item.config.CraftingRecipe

**Visual:**
- `ModelAsset` - model.config.ModelAsset
- `ParticleSystem` - particle.config.ParticleSystem
- `EntityEffect` - entityeffect.config.EntityEffect

**Audio:**
- `SoundEvent` - soundevent.config.SoundEvent
- `SoundSet` - soundset.config.SoundSet

**Environment:**
- `Environment` - environment.config.Environment
- `Weather` - weather.config.Weather
- `Fluid` - fluid.Fluid

**Gameplay:**
- `Projectile` - projectile.config.Projectile
- `GameplayConfig` - gameplay.GameplayConfig

### Asset JSON Structure Pattern

```json
{
    "Id": "namespace:asset_id",
    "Parent": "namespace:parent_id",
    "Type": "ConcreteType",
    ...fields
}
```

---

## WORLD MANAGEMENT

### Core Classes

| Class | Package |
|-------|---------|
| `Universe` | `com.hypixel.hytale.server.core.universe.Universe` |
| `World` | `com.hypixel.hytale.server.core.universe.world.World` |
| `EntityStore` | `com.hypixel.hytale.server.core.universe.world.storage.EntityStore` |
| `ChunkStore` | `com.hypixel.hytale.server.core.universe.world.storage.ChunkStore` |

### Universe Access

```java
Universe universe = Universe.get();
Collection<World> worlds = universe.getWorlds();
World world = universe.getWorld("worldName");
Collection<Player> players = universe.getPlayers();
Player player = universe.getPlayer("name");
Player player = universe.getPlayer(uuid);
```

### World Access

```java
String name = world.getName();
EntityStore entityStore = world.getEntityStore();
Store<EntityStore> store = entityStore.getStore();
long tick = world.getTick();
boolean paused = world.isPaused();
```

---

## NPC/AI SYSTEM

### Core Classes (Package: `com.hypixel.hytale.server.npc`)

| Class | Description |
|-------|-------------|
| `NPCEntity` | entities.NPCEntity - NPC entity class |
| `Role` | role.Role - Behavior definition |
| `Instruction` | instructions.Instruction - Behavior action |
| `PathManager` | navigation.PathManager - Pathfinding |

### NPCEntity Key Methods

```java
Role getRole()
void setRole(Role role)
String getRoleName()
void setRoleName(String name)
PathManager getPathManager()
void playAnimation(...)
```

### Flock System (Package: `com.hypixel.hytale.server.flock`)

| Component | Description |
|-----------|-------------|
| `Flock` | Flock leader/group |
| `FlockMembership` | Entity's flock membership |

---

## NETWORKING

### Packet System (Package: `com.hypixel.hytale.protocol`)

| Class | Description |
|-------|-------------|
| `Packet` | Base packet interface |
| `PacketRegistry` | Packet type registration |

### Key Packet Categories (`protocol.packets.*`)

- `connection/` - Connect, disconnect, ping
- `auth/` - Authentication
- `player/` - Player state
- `entities/` - Entity sync
- `world/` - Chunk/block data
- `inventory/` - Inventory ops
- `interface_/` - UI packets
- `window/` - Window packets

### UI Packets

| Packet | ID | Direction |
|--------|-----|-----------|
| `SetPage` | 216 | S->C |
| `CustomHud` | 217 | S->C |
| `CustomPage` | 218 | S->C |
| `CustomPageEvent` | 219 | C->S |

### Window Packets

| Packet | ID | Direction |
|--------|-----|-----------|
| `OpenWindow` | 200 | S->C |
| `UpdateWindow` | 201 | S->C |
| `CloseWindow` | 202 | S->C |
| `ClientOpenWindow` | 203 | C->S |
| `SendWindowAction` | 204 | C->S |

---

## MATH UTILITIES (Package: `com.hypixel.hytale.math`)

### Vector Types

```java
Vector3d  // 3D double precision
Vector3f  // 3D float precision
Vector3i  // 3D integer
Vector2d  // 2D double
Vector2i  // 2D integer
```

### Vector Operations

```java
Vector3d a = new Vector3d(x, y, z);
a.add(b), a.subtract(b), a.multiply(scalar)
a.dot(b), a.cross(b), a.length(), a.normalize()
a.distance(b)
```

### Shapes

```java
Box, Ellipsoid, Cylinder
Transform, Location
```

---

## COMMON UTILITIES (Package: `com.hypixel.hytale.common`)

### Utility Classes

```java
StringUtil, ArrayUtil, ListUtil, MapUtil
TimeUtil, FormatUtil, MathUtil, TrigMathUtil
Semver, SemverRange
WeightedMap<T>  // Weighted random selection
```

---

## EARLY PLUGIN SYSTEM

### ClassTransformer Interface (Package: `com.hypixel.hytale.plugin.early`)

```java
public interface ClassTransformer {
    int priority();  // Higher = loaded first
    byte[] transform(String className, String transformedName, byte[] classBytes);
}
```

### Service Registration

Create `META-INF/services/com.hypixel.hytale.plugin.early.ClassTransformer` containing transformer class name.

Place JAR in `earlyplugins/` directory.

---

## COMPLETE COMPONENT LIST

### EntityStore Components (130+)

**Transform:** TransformComponent, HeadRotation, PositionDataComponent, EntityScaleComponent, RotateObjectComponent, SnapshotBuffer

**Physics:** Velocity, PhysicsValues, BoundingBox, CollisionResultComponent, KnockbackComponent, MovementStatesComponent, HitboxCollision, Repulsion

**Player:** Player, MovementManager, CameraManager, ChunkTracker, PlayerInput, PlayerSettings, PlayerSkinComponent, PlayerRef

**NPC:** NPCEntity, ValueStore, StateEvaluator, StepComponent, Timers, FailedSpawnComponent

**Combat:** DamageDataComponent, DeathComponent, DeferredCorpseRemoval, CombatActionEvaluator, TargetMemory, DamageMemory

**Visual:** ModelComponent, PersistentModel, PropComponent, DisplayNameComponent, ActiveAnimationComponent, DynamicLight, Nameplate

**Audio:** AudioComponent, MovementAudioComponent

**Identity:** UUIDComponent, NetworkId, EntityViewer, Visible, PersistentRefCount

**State Flags:** Frozen, Intangible, Invulnerable, Interactable, RespondToHit, HiddenFromAdventurePlayers, NewSpawnComponent, FromPrefab, FromWorldGen, DespawnComponent

**Teleport:** Teleport, PendingTeleport, TeleportHistory, WarpComponent

**Projectile:** ProjectileComponent, Projectile, PredictedProjectile

**Item:** ItemComponent, ItemPhysicsComponent, PickupItemComponent, PreventPickup, PreventItemMerging

**Mount:** MountedComponent, MountedByComponent, NPCMountComponent, MinecartComponent

**Deployable:** DeployableComponent, DeployableOwnerComponent, DeployableProjectileShooterComponent

**Spawning:** SpawnMarkerEntity, LocalSpawnController, LocalSpawnBeacon, SpawnSuppressionComponent

**Flock:** Flock, FlockMembership, PersistentFlockData

**Effects:** EffectControllerComponent

**Stats:** EntityStatMap

### ChunkStore Components (25+)

**Structure:** BlockChunk, BlockComponentChunk, EntityChunk, ChunkColumn, ChunkSection, BlockSection, FluidSection, EnvironmentChunk

**Block State:** BlockState, RespawnBlock, LaunchPad, BlockMapMarker

**Physics:** BlockPhysics, BlockHealthChunk

**Farming:** FarmingBlock, FarmingBlockState, TilledSoilBlock, CoopBlock

**Instance:** InstanceBlock, ConfigurableInstanceBlock

**Portal:** PortalDevice

**Spawning:** BlockSpawner, ChunkSuppressionEntry, ChunkSpawnedNPCData, ChunkSpawnData
