docs: update documentation; patch ChangeActiveSlotInteraction
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# Asset System
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The Hytale asset system manages game assets including blocks, items, models, sounds, particles, and more. This guide covers how to work with assets and create custom content.
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The Hytale asset system manages game assets including blocks, items, models, sounds, particles, and more. This guide
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covers how to work with assets and create custom content.
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## Overview
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@@ -38,19 +39,19 @@ Assets are loaded from:
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The server supports many built-in asset types located in `server/core/asset/type/`:
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| Asset Type | Description |
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|------------|-------------|
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| `BlockType` | Block definitions (stone, dirt, etc.) |
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| `ItemType` | Item definitions |
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| `ModelAsset` | 3D model definitions |
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| `SoundEvent` | Sound effect definitions |
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| `ParticleAsset` | Particle system definitions |
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| `WeatherAsset` | Weather type definitions |
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| `EnvironmentAsset` | Environment settings |
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| `FluidAsset` | Fluid definitions |
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| `EntityEffect` | Entity effect definitions |
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| `BiomeAsset` | Biome definitions |
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| `StructureAsset` | Structure/prefab definitions |
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| Asset Type | Description |
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|--------------------|---------------------------------------|
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| `BlockType` | Block definitions (stone, dirt, etc.) |
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| `ItemType` | Item definitions |
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| `ModelAsset` | 3D model definitions |
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| `SoundEvent` | Sound effect definitions |
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| `ParticleAsset` | Particle system definitions |
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| `WeatherAsset` | Weather type definitions |
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| `EnvironmentAsset` | Environment settings |
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| `FluidAsset` | Fluid definitions |
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| `EntityEffect` | Entity effect definitions |
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| `BiomeAsset` | Biome definitions |
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| `StructureAsset` | Structure/prefab definitions |
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## Blocks
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