Remove Agent::set_cookie

Preloading an agent with cookies can be done by providing a prepared
cookie store using `AgentBuilder`. At this point, we don't want direct
state mutation on the `Agent`, so this fn goes away.

Context:
https://github.com/algesten/ureq/issues/203#issuecomment-716385310
This commit is contained in:
Martin Algesten
2020-10-30 05:55:22 +01:00
parent e37acc85b2
commit 18201a08c5
2 changed files with 7 additions and 34 deletions

View File

@@ -7,7 +7,7 @@ use crate::resolve::{ArcResolver, StdResolver};
use std::time::Duration;
#[cfg(feature = "cookies")]
use {crate::cookies::CookieTin, cookie::Cookie, cookie_store::CookieStore, url::Url};
use {crate::cookies::CookieTin, cookie_store::CookieStore};
#[derive(Debug)]
pub struct AgentBuilder {
@@ -107,23 +107,6 @@ impl Agent {
Request::new(self.clone(), method.into(), path.into())
}
/// Store a cookie in this agent.
///
/// ```
/// let agent = ureq::agent();
///
/// let cookie = ureq::Cookie::build("name", "value")
/// .secure(true)
/// .finish();
/// agent.set_cookie(cookie, &"https://example.com/".parse().unwrap());
/// ```
#[cfg(feature = "cookies")]
pub fn set_cookie(&self, cookie: Cookie<'static>, url: &Url) {
self.state
.cookie_tin
.store_response_cookies(Some(cookie).into_iter(), url);
}
/// Make a GET request from this agent.
pub fn get(&self, path: &str) -> Request {
self.request("GET", path)