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hytale-server/docs/02-plugin-development.md

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# Plugin Development
## Plugin Structure
A Hytale plugin consists of:
1. A main class extending `JavaPlugin`
2. A `manifest.json` file with plugin metadata
3. Optional asset packs for client-side resources
## The Plugin Manifest
The `manifest.json` file must be placed at the root of your JAR:
```json
{
"Group": "com.example",
"Name": "MyPlugin",
"Version": "1.0.0",
"Description": "A description of what this plugin does",
"Authors": ["Author1", "Author2"],
"Website": "https://example.com",
"Main": "com.example.MyPlugin",
"ServerVersion": ">=1.0.0",
"Dependencies": {
"com.other:OtherPlugin": ">=2.0.0"
},
"OptionalDependencies": {
"com.soft:SoftDep": ">=1.0.0"
},
"LoadBefore": ["com.load:BeforeThis"],
"DisabledByDefault": false,
"IncludesAssetPack": true
}
```
### Manifest Fields
| Field | Type | Required | Description |
|-------|------|----------|-------------|
| `Group` | String | Yes | Maven-style group ID (e.g., `com.example`) |
| `Name` | String | Yes | Plugin name (unique identifier within group) |
| `Version` | String | Yes | Semantic version (e.g., `1.0.0`) |
| `Description` | String | No | Brief description of the plugin |
| `Authors` | String[] | No | List of author names |
| `Website` | String | No | Plugin website or repository URL |
| `Main` | String | Yes | Fully qualified main class name |
| `ServerVersion` | String | No | Required server version range |
| `Dependencies` | Object | No | Required plugin dependencies with version ranges |
| `OptionalDependencies` | Object | No | Optional plugin dependencies |
| `LoadBefore` | String[] | No | Plugins that should load after this one |
| `DisabledByDefault` | Boolean | No | If true, plugin must be explicitly enabled |
| `IncludesAssetPack` | Boolean | No | If true, plugin includes client assets |
### Plugin Identifier
Plugins are identified by `Group:Name` format (e.g., `com.example:MyPlugin`). This identifier is used for:
- Dependency resolution
- Permission namespacing (`com.example.myplugin.*`)
- Configuration keys
## The JavaPlugin Class
```java
package com.example;
import com.hypixel.hytale.server.core.plugin.JavaPlugin;
import com.hypixel.hytale.server.core.plugin.java.JavaPluginInit;
public class MyPlugin extends JavaPlugin {
private Config<MyConfig> config;
public MyPlugin(JavaPluginInit init) {
super(init);
// Initialize config BEFORE setup() is called
this.config = withConfig(MyConfig.CODEC);
}
@Override
protected void setup() {
// Register all components during setup
registerCommands();
registerEvents();
registerEntities();
}
@Override
protected void start() {
// Plugin is now active
// Access other plugins, start services, etc.
}
@Override
protected void shutdown() {
// Clean up resources
// Save data, close connections, etc.
}
private void registerCommands() {
getCommandRegistry().registerCommand(new MyCommand());
}
private void registerEvents() {
getEventRegistry().register(PlayerConnectEvent.class, this::onPlayerConnect);
}
private void registerEntities() {
getEntityRegistry().register("customEntity", CustomEntity.class, CustomEntity::new);
}
private void onPlayerConnect(PlayerConnectEvent event) {
getLogger().info("Player connected: " + event.getPlayer().getName());
}
}
```
## Plugin Lifecycle States
```
NONE -> SETUP -> START -> ENABLED -> SHUTDOWN -> DISABLED
```
| State | Description |
|-------|-------------|
| `NONE` | Initial state before any lifecycle methods |
| `SETUP` | `setup()` is executing; register components here |
| `START` | `start()` is executing; plugin becoming active |
| `ENABLED` | Plugin is fully operational and handling events |
| `SHUTDOWN` | `shutdown()` is executing; cleanup in progress |
| `DISABLED` | Plugin is fully disabled and unloaded |
## Configuration
### Defining a Configuration Class
```java
public class MyConfig {
public static final Codec<MyConfig> CODEC = BuilderCodec.of(MyConfig::new)
.with("enabled", Codec.BOOLEAN, c -> c.enabled, true)
.with("maxPlayers", Codec.INTEGER, c -> c.maxPlayers, 100)
.with("welcomeMessage", Codec.STRING, c -> c.welcomeMessage, "Welcome!")
.build();
public final boolean enabled;
public final int maxPlayers;
public final String welcomeMessage;
private MyConfig(boolean enabled, int maxPlayers, String welcomeMessage) {
this.enabled = enabled;
this.maxPlayers = maxPlayers;
this.welcomeMessage = welcomeMessage;
}
}
```
### Using Configuration
```java
public class MyPlugin extends JavaPlugin {
private Config<MyConfig> config;
public MyPlugin(JavaPluginInit init) {
super(init);
this.config = withConfig(MyConfig.CODEC);
}
@Override
protected void setup() {
MyConfig cfg = config.get();
if (cfg.enabled) {
getLogger().info("Max players: " + cfg.maxPlayers);
}
}
}
```
Configuration is stored in the server's config under your plugin identifier.
## Available Registries
### CommandRegistry
Register custom commands:
```java
getCommandRegistry().registerCommand(new MyCommand());
```
See [Command System](04-command-system.md) for details.
### EventRegistry
Register event listeners:
```java
// Simple registration
getEventRegistry().register(PlayerConnectEvent.class, this::onConnect);
// With priority
getEventRegistry().register(EventPriority.EARLY, PlayerConnectEvent.class, this::onConnect);
// Global listener (all events of type)
getEventRegistry().registerGlobal(EntityEvent.class, this::onAnyEntity);
// Async event
getEventRegistry().registerAsync(AsyncEvent.class, this::onAsync);
```
See [Event System](03-event-system.md) for details.
### EntityRegistry
Register custom entity types:
```java
getEntityRegistry().register("myEntity", MyEntity.class, MyEntity::new);
// With serialization codec
getEntityRegistry().register("myEntity", MyEntity.class, MyEntity::new, MyEntity.CODEC);
```
### BlockStateRegistry
Register custom block states:
```java
getBlockStateRegistry().register("myBlock", MyBlockState.class);
```
### TaskRegistry
Schedule recurring tasks:
```java
getTaskRegistry().register(new MyTask());
```
### AssetRegistry
Register custom asset types:
```java
getAssetRegistry().register(MyAsset.class, MyAsset.CODEC);
```
### ClientFeatureRegistry
Register client-side features:
```java
getClientFeatureRegistry().register("myFeature", MyFeature.class);
```
## Permissions
Plugins automatically receive a base permission derived from their identifier:
```
{group}.{name} -> com.example.myplugin
```
Commands registered by your plugin will have permissions under:
```
{basePermission}.command.{commandName}
```
For example, if your plugin is `com.example:MyPlugin` and you register a command `spawn`:
- Base permission: `com.example.myplugin`
- Command permission: `com.example.myplugin.command.spawn`
## Logging
Use the built-in logger:
```java
getLogger().info("Information message");
getLogger().warn("Warning message");
getLogger().error("Error message");
getLogger().debug("Debug message");
```
## Dependencies
### Hard Dependencies
Hard dependencies must be present for your plugin to load:
```json
{
"Dependencies": {
"com.example:RequiredPlugin": ">=1.0.0"
}
}
```
### Optional Dependencies
Optional dependencies are loaded if present but not required:
```json
{
"OptionalDependencies": {
"com.example:OptionalPlugin": ">=1.0.0"
}
}
```
Check if optional dependency is loaded:
```java
@Override
protected void setup() {
if (getPluginManager().isPluginLoaded("com.example:OptionalPlugin")) {
// Optional plugin is available
}
}
```
### Load Order
Use `LoadBefore` to ensure specific plugins load after yours:
```json
{
"LoadBefore": ["com.example:LoadAfterMe"]
}
```
## Asset Packs
If your plugin includes client-side assets, set `IncludesAssetPack` to `true`:
```json
{
"IncludesAssetPack": true
}
```
Place assets in your JAR under the `assets/` directory following Hytale's asset structure.
## Best Practices
1. **Register everything in `setup()`** - Commands, events, entities should all be registered during setup
2. **Use `start()` for initialization logic** - Access other plugins, connect to databases, etc.
3. **Clean up in `shutdown()`** - Close connections, save data, cancel tasks
4. **Use configuration** - Make your plugin configurable instead of hardcoding values
5. **Handle errors gracefully** - Log errors but don't crash the server
6. **Respect the lifecycle** - Don't access other plugins during setup, wait for start()
7. **Use meaningful permissions** - Follow the automatic permission naming convention